Al Theer
Player | Al'Theer |
Class | Explorer 4 |
XP | 11,398 xp |
GP | 670 gp |
Abilities | |
Strength | 12 |
Intelligence | 12 |
Wisdom | 13 (+1) |
Dexterity | 11 |
Constitution | 9 |
Charisma | 8 (-1) |
Combat | |
Armor Class | 5 |
Hit Points | 21 |
Proficiencies & Special Ability | |
Adventuring (Free) | |
Fighting Style - Sword and Shield +1 AC (C) | |
Disappear Into Brush | |
Sniping (backstab with ranged weapon) | |
Injuries & Weirdness | |
none | |
All Possessions | |
Significant Stock in Adventurers guild | |
Standard Crossbow | |
Arrows (keeps at 30) | |
Rations | |
Skin of Water | |
Bags | |
Hip-lantern | |
Single large snake fang | |
Two flasks of Poison | |
Caltrops | |
50 feet of rope | |
2 Grappling Hooks w/ 30 feet of rope | |
Chainmail Armor | |
Automatic Crossbow (2 attack at -4 to hit) | |
Gloves of Summon Arrow (5 charges for Magic Missle-esque arrow) | |
Exploding bolts (keeps at 10) | |
Deck Of Cards | |
Known Spells | |
Minor card trick |
Background:
Tall, lanky, and looks prone to excitement. Grew up on old stories of great criminal hunters and getting lost in the woods. As it turns out, bounty hunters don't right exist anymore and he ends up a lowly, starving hunter looking for work. A youth of isolation has left him understandably stunted in all 'common knowledge', yet his speech seems unaffected from the numerous books of his childhood.
page revision: 22, last edited: 30 Apr 2013 02:56